Saturday 10 September 2011

Sketchup Model
 
The Sketch up Model is a Labyrinth Box where the occupant starts trapped inside. Small opening’s and pathways lead out to the real world however this is just the start to my grander instillation. The Model represents war as a terrifying place; a struggle for the player. Torment is created as the player realises you cannot be free until the desired path is found. A barrier to the outside world the correct path is not always visible just like the events of war can never be foreseen. The light coming out of the model represents the way light would shine in, as light becomes a directive force to freedom.

Crysis Level and Mod Pack

MOD BENV2423- EXP1 Daniel Pantelas.zip

Monday 5 September 2011

Week 6- Final Machinima Documentary 


This is my Interactive Instillation Documentary  for BENV2423- Real time interactive environment EXP1. The Machinima Documentary explores how light and motion sensors obtained from my pachube feed can be conveyed through a virtual environment with relevance to Paul Virilio’s concept of ‘Pure War’. Documentary modes that I have explored include observational and expository. 

The Concept

There is a great fear of the instantaneous, and that we will all be moving passengers in transit, no longer citizens, heading for a place where all places will be in the same space and fabric of war.  Light however directs motion. Whenever light can be seen at the end of the road, one begins their journey to freedom. A peaceful Sanctuary awaits those who are strong enough to escape their fears. War is no longer instantaneous, it’s clam and controlled.


Sony Vegas Editing (Movie Studio HD 11.O) 



Week 5-  Description of Documetary modes I am using to create my machinima documentary (150 words)

I will be using a combination of documentary film modes for my final machinima documentary. These modes include Observational and Expository.  The purpose of these modes is to construct a version of the real world in crysis, that is influenced by Paul Virilio’s concept of ‘Pure War’ and my Pachube sensor.  Through the medium of film, a depiction of a real time environment is documented with both these modes in mind. 


The observation film mode will reflect scenes that are observant of what the character is doing as the film maker has no control or influence on the scene, events play out as if they are part of the environment. Editing doesn’t construct time frame or rhythm, but enhances impression of lived or real time. This mode of film making will be documented by distant shots of the play walking through the instillation and environment as it destructs and becomes more unstable. 

The expository documentary mode however has its prevailing scene towards the end of my film. Expository modes are poetic perspectives sought to disclose information and address the viewer directly. I am doing this so that a challenging logic is conveyed. My opinion is represented as an emphasis is placed on “war can always be escaped when absolute freedom conquers” rather than “War that exists in a pure state of permanent preparation for and anticipation of actual warfare” (war is consistently around us in an uncontrollable state) .This scene will be represented as fact as text will be used to reflect a challenging opinion.  Also the purity of the scene will juxtapose with the observational mode scenes symbolising the argument at hand. 

In ways a rhetorical question is left with the viewer and a persuasive fact lingers in their thoughts. This fact is that light directs motion and whenever light can be seen at the end of the road, one begins their journey to freedom, where all destruction and war around them comes to an abrupt end. 

Peer Review
 
Week 5- Series of images of my latest  interactive installation from a range of different points of view and time of day

Week 4- Description of installation (in form and in flowgraph) distinctively and significantly reflecting the output/s of the real world sensor from Pachube with respect to Paul Virilio's concept of "Pure War!".


Labyrith Box-
Lightbeem-
Explosions-
Destruction-
Map Escape-
Custom FlowGraphs-



Week 4 - Series of image captures showing latest version of my experimental environment and installation in action.

Week 3 - Making an Entity move  

Animating the Time of Day and Entity Grows Taller/ Scale of Object Test


Shows an entity's scale transform as you get closer. Could be useful to portray a model that is perceived as small to rather something extremely large and overpowering. I have paired this with my glowing parameter flow graph so that the model becomes brighter at the same time.

Creating Rain 



Video shows changing Environment Particles and physics such as rain and lightning. Chaos is created through fire and explosions as well as wind speed increased. Explosions may later be placed using proximity triggers rather than falling entities.

Glowing Model 




This is my custom flowgraph to alter a second material parameter. Conveys the way you interact with the model to make the material change, may later experiment with opacity of the structure as my main instillation.

Material Opacity 



This is my custom flowgraph to alter a second material parameter. Conveys the way you interact with the model to make the material opacity change according to distance.
Week 2- Sketchup Model
  


Pure War

PAUL VIRILIO 1997
“A MUTATED FORM OF WAR THAT EXISTS IN A PURE STATE OF PERMANENT PREPARATION FOR AND ANTICIPATION OF ACTUAL WARFARE.” CROGAN

Through Paul Virilio’s concept of Pure War I have chosen to engage this model. It is Virilio’s obsession with war surrounding us with which I wish to explore. He makes the case that there is great fear of the instantaneous, and that we will all be moving passengers in transit, no longer citizens. His fear is that we are heading for a place where all places will be in the same space and fabric of war.

The Sketch up Model is a labyrinth box where the occupant starts trapped inside. Small opening’s and pathways lead out to the real world however this is just the start to my grander instillation. The Model represents war as a terrifying place; a struggle for the player. Torment is created as the player realises you cannot be free until the desired path is found. A barrier to the outside world the correct path is not always visible just like the events of war can never be foreseen. The light coming out of the model represents the way light would shine in, as light becomes a directive force to freedom.

THE IDEA 

The Subject is always placed within the walls of the structure and Journeys out of the box. Inside is dark and little can be seen.   As you get closer to surroundings walls proximity triggers will cast dim lights as well as the walls of the structure becoming transparent. There structure therefore becomes more visible and coherent to light. Motion of the player is then driven to follow the wall around as they can see alternate paths behind the wall but no opening.  Torment and suspense is created just like the state of war where nothing can be expected, predicted or controlled. 


This instillation also Relates to my real world sensor as light directs motion. I will however have to incorporate the rest of the map such as by using light to direct the player around, through different colour lights for moods that spark a specific direction perhaps. In search for freedom out of the Quarry the player will notice various parts of the map destructing, and objects may fly or cause him to change direction. Light is always the guiding path, until absolute freedom is reached when the player reaches the boundary of the map looking out to the mountain ranges. 

This is where Virilio’s concept of Pure War is challenged making a bold statement at the end of my documentary as a peaceful sanctuary always awaits those who are strong enough to escape their fears.


Week 2 - Glowing and Custom Material Parameter's Test